Recently I posted this set of rules clarification questions and a number of people explained how they do things. I had no idea this would turn into a survey, but now that we have some data, why not make use of it? Many people discuss rules prescriptively or theoretically, but this is a measure (at least partially) of what people do. Thus, these approaches are actually working for people at the table (as opposed to just looking good on paper).
Of all the questions, the one that seems to have generated the greatest variation is how people handle helmets. Here are some of the answers, organized roughly by popularity. I tried to group similar answers and in the process I may have lost some minor details.
The most common option (though not a majority) was to have no mechanical benefit or ignore the issue:
- No benefits or “you get to look awesome” (Pat Bellevance, Yong Kyosunim, ClawCarver, Daddy Grognard, Aplus, Paul, Charlie Warren, Il Male, Uncle Matt, Erik aka VectorSigma, Alexey, Erik Tenkar, Lord Gwydion, Brendan @ Gnoll Train, People to Be)
- Helmets assumed as part of armor (Telecanter, Dave Cesarano, in-the-cities, kjdavies, Michael Bolam, Kiltedyaksman)
(Regarding looking awesome, everyone should check out JB’s B/X headgear table.)
Some people give penalties for not wearing a helmet:
- Penalty for not wearing a helmet (1d30, DuBeers, Reign of Jotuns, rpgist, Gordon Cooper)
- “No, but not wearing one makes your head AC9, and I understand you keep important stuff in there…” (Beedo, Chris Hogan)
- AD&D (DMG page 28):
It is assumed that an appropriate type of head armoring will be added to the suit of armor in order to allow uniform protection of the wearer. Wearing of a “great helm” odds the appropriate weight and restricts vision to the front 60″ only, but it gives the head AC 1. If a helmet is not worn, 1 blow in 6 will strike at the AC 10 head, unless the opponent is intelligent, in which case 1 blow in 2 will be aimed at the AC 10 head (d6, 1-3 = head blow).
- Labyrinth Lord (AEC page 142):
Generally characters are assumed to be wearing a helmet with their armor. However, if for some reason a character is not wearing a helmet an opponent of no intelligence or relatively low intelligence will strike at a character’s AC 9 head on a roll of 1 on 1d6. Intelligent opponents will attempt to strike the head on a roll of 1-2 on 1d6.
A few people allow helmets to function like shields (presumably stacking the bonus):
- +1 AC (Anathemata, Tim Shorts)
Another somewhat common approach is to grant some level of protection against critical hits or detailed injuries:
- Can save you from a head crit (Jeff Rients, Niccodaemus, Zzarchov, Catacomb librarian, Grognardling, Johnathan Bingham, Dak)
- Protects against some death & dismemberment results (The Bane, Mike D.)
- “Only if a critical pushes a system shock check … Critical Hits that require a system shock roll have a chane at serious scaring or dismemberment.” (ERIC!)
- “A adjusted roll of 17 or better that hits on a helmless target is a successful head short and cause the target to make a saving throw at +2 or fall unconcious. A adjusted roll of 20 or better is a faceshot and will cause the target to make a saving throw or fall unconcious unless they are wearing a greathelm.” (Rob Conley)
Or defense against stuff from above:
- Protection from falling objects (Lasgunpacker, Stuart Robertson, Timrod)
- “Only if something falls on their head, in which case the helmet gives the same AC value as the armour worn. A helmetless head is unarmoured.” (David Macauley)
- AC 2 if attack from above, otherwise AC 9 (Ian)
- “Anti-critical hits + possible damage reduction for stone blocks hitting one’s head.” (Omlet)
Bonus against head shots:
- Bonus to AC against head shots (dragolite)
- Unspecified benefit against head shots (Squirrely, Barking Alien, Random Wizard, Josh)
- Grants a save vs head crits or special attacks targeting the head (Erin Smale, Scot Drew)
And finally, some miscellaneous approaches:
- You may participate in the naked warrior challenge (RedHobbit)
- Helmets shall be splintered (sacrifice helmet to avoid one hit) (Talysman, Michael Moscrip)
- Depends on the situation, by ruling (Jack, Lord Kilgore)
- Maybe (The Disoriented Ranger)
- No rules, but want them (5 Stone Games)
- Narrative description (Tim Brannan)
- The Chivalry & Sorcery way (Castelain)
- -1 to perception related rolls (Dak)
(Please forgive me if I missed your answers.)