A friend of mine who just recently started playing D&D wanted to run a game. Previously, she had played a session or two with me using LotFP and separately a number of organized games (mostly Adventurers League using 5E but also one or two Pathfinder sessions). She asked me to recommend a module, planning to use 5th since that is what she had books for and was most familiar with.
I had no immediate candidate because 1) there are not that many modules for 5th, 2) most of them are wordy or bland, 3) while recently more directly usable modules have been published such as Forgive Us they still require prep especially for a new referee that will need to deal with stat conversions to 5th, and 4) I believe the true potential of tabletop RPGs lies in personal creativity. So, mindful of information overload and the value of time time limitation, I suggested a compromise approach that I felt would be capture the best of both worlds while minimizing low-payoff preparation.
Following is the advice I provided.
Option 1: use one of Michael Prescott’s one-page dungeons:
http://blog.trilemma.com/search/label/adventure
Option 2: pick one of Dyson’s free maps and stock it by hand according to guidelines I will send momentarily:
https://rpgcharacters.wordpress.com/maps/
Option 3: use one of Dyson’s adventures here:
https://rpgcharacters.wordpress.com/downloads-games/
For a guide to dungeon stocking, I sent a copy of pages B51 and B52 from Moldvay Basic. This is the single most useful short explanation that came to mind regarding what referees actually do for effective prep in D&D. In outline:
- Part 8: Dungeon Master Information
- A. Choose a scenario
- B. Decide on a setting
- C. Decide on special monsters to be used
- D. Draw the map of the dungeon
- E. Stock the dungeon
- F. Filling in final details
I heard that she created a island scenario in mythical Ancient Greece and ran a session last night. I am hoping I can get her to write up a postmortem about how the game went and what was most useful as a new referee since there are a lot of opinions about decreasing the barrier to entry for new tabletop gamers but not so much thoughtful reflection on the experience of actual new players and referees.