Image from LotFP Blog |
The most recent mini-release (8 pages long) from Lamentations of the Flame Princess is Tales of the Scarecrow. It is not really a module, even in the old site-based module sense. Instead, it is a collection of several loosely connected game elements which can be used as a small scenario (perhaps a random encounter) or as a grab bag of game elements. It consists of:
- A monster/hazard
- A location associated with the monster
- Some NPCs for the location
- 3 magic items
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The ambiance of the location is wonderful: a perfect circle of surprisingly verdant corn no matter the season, with a mysterious farmhouse in the center. The whole thing is, as you might suspect, a trap. It is a rather difficult trap to escape once caught, but not impossible. The creature that underlies the whole thing is suitably creepy and creative; I particularly like the side view diagram. The NPCs (2 of which are already dead and 1 of which is dying) are not particularly interesting; they are adventurers that have been previously trapped, and function more as a way to explain the presence of treasure (and treasure is certainly necessary to justify the danger of the scenario).
As a referee, I greatly enjoy the interplay between clues and traps, and would have liked to see more clues included in the scenario part of the module. As is, it is not bad, but it does require somewhat arbitrary experimentation to figure out the trick to escape (of course, players may be able to devise their own solution as well). If I ran this, I would slightly modify Richard Fox so that he fits into the solution to the hazard. Without such a modification, I think this scenario might be a bit too difficult for low level characters and a bit to easy for high level characters (flight, for example, would totally defeat the trap).
What about the 3 magic items? The sword is cool in conception, but I don’t care for the mechanics because they require the referee to potentially keep track certain results between sessions (too much bookkeeping). The dynamics of the thing are interesting though; it has a fixed chance of harming anything that is rather higher than would normally be the case, but it has an even greater chance of not actually attacking the right target.
In addition to the sword, there are two magic books. The first one is a grimoire (“Malleus Deus”) that contains magic-user versions of cleric spells in addition to the ability to rob clerics of the ability to cast the cleric versions of those same spells. I dig the diabolist description. Some replacement names for the cleric spells from LotFP would have been appreciated though so that players wouldn’t know that they were about to cast a re-skinned version of cure light wounds (or whatever) without some thought though.
It was a nice little surprise. I’m glad I opened the e-mail rather than just assuming it was just some advertising/apologies for the delay.
LoTFP do put out some really nice stuff, and they have a sale on for the next few days!
Thanks for posting a review so quickly! Now I need Raggi to put the darn thing up for general sale…